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Outward Definitive Edition | War Was Imperative
Completed on my Champion Merciless Labyrinth without breaking a sweat in Path of Exile.
I’ve been meaning to get this done sooner. Last week however I died on the final encounter seconds away from beating this Labyrinth on my Champion this league. Since then I’ve been limited on time until today when I made another attempt.
Since I’m not running this Labyrinth for the drops I skipped over all puzzles, out of the way chests and I did not stop for any locked doors for the extra loot either.
With my main movement skill being Whirling Blades I ripped through all the traps, monsters, and maze-like zones in a breakneck speed fashion. While I did not time it I feel this was one of my personal best runs to date. Most times I’m a bit slow of a runner avoiding traps and damage at all costs. With this movement skill, I just click on my heal flasks and moved as fast I could around everything.
This causes him to become more buffed in the final encounter with anything remaining. While he can be a challenge on his own I, in fact, missed a couple of these on my run last week. As a result, I was one shorted with I did not get out of the way fast enough.
In total there were 2 mini-encounters and I avoided him getting any buffs. Which comes in handy later on when I finally get to the end and need to finish him off.
I mostly found spike, blade, and passion arrow traps this run. Nothing with fire which I found a bit odd with how many rooms the Merciless Labyrinth. I guess it just wanted to give me a piecing good time.
This one happened to give me some kind of reward. They can give buffs this one I had no idea what it did. As I did not see any new buffs and I was in a hurry so I must move on. Sometimes the buff can be powerful enough to really help you with Izaro. This time was not the case. As such I just moved on without much more thought of it. Some players who are running at lower levels and gear will spend time seeking these out for an advantage.
I also lucked out and did not need to find any keys to open golden doors that were blocking the path. Every hour the Labyrinth layout changes so most players try and start on a fresh hour and keep running them since they now know the layout. This one was really straightforward and easy. As you can see the paths I took I did a very little backtracking.
The room itself is filled with a bunch of traps from spinning blades to spike traps that you can trigger by stepping on pressure plates. Throughout the fight, he summons you off onto random tiles in the room. I just move as fast as I can avoid as much trap damage as I can.
As soon as the encounter was active I dropped my Ancestral Protector totem to fight him while I was moving around to avoided damage and land some melee hits on him as well.
I had a decent amount of damage and since he was not buffed it was not much of a challenge.
There was also an alter that lets you choose to enchant boots, gloves or helm. The buff I got was some junk that had zero use for me. It had to do with some skill no one uses. Helm enchants can increase the value of an item by a lot if it has high demand. Another reason why someone might run these. Granted the higher labyrinth has higher enchant so these are not worth much anyway this far into the league.
Screenshots were taken and content written by @enjar. Screenshots are from a game called Path of Exile.