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Old School RuneScape | AFKing And Questing For Combat Experience
I’m not sure if back in the day when I played Act V was out yet. It might be one I was waiting around to release. I do know I was waiting to return to this game for something. It however ended up being a few more years of me not checking into this game before I realize it was time to return.
Thankfully the companion acts all on its own and I don’t have any control over it. A major benefit is it will more than likely have aggression on something as I move forward helping me keep my kill streak timer going. The downside all the creatures in the area won’t always be nice and bundle into a small spot for my area of effect damage spells. Including the ones that pull in anything close as the companion more than like got aggression on it out of those spell ranges to do so.
The Gates Of Hell felt like a massive zone. For the time being the gates you need to unlock to move forward were locked. I ended to go around first and secure three areas of the zone for the group of NPCs that were working on defending this area.
In three of the directions, I would find beacons that I had to activate. This ended up taking a lot longer than I was expecting as I overlooked one of the areas I needed to go to and ended up doing almost a full loop of the zone twice.
Sometimes it’s far more helpful to just read the quest objectives than just go out and assume you will find it by wandering around without a thought in the world. We were not on the surface of the world after all but at the Gates Of Hell.
Eventfully I get my act together this however would not be the last time I’d get lost down here. As some of these places are quite wide and open and it’s hard to tell and see icons on the map when you pull it up.
The Gates Of Hell however were still not open. The NPCs decided next they wanted me to fetch lots of explosives. It was time to blow the sucker wide open! I then had to travel through several floors of Fort Hellfire.
After the gate was blasted wide open and we marched down into Hell itself. The NPCs relocated to another camp in a zone called Hellscape. I was tasked with finding Major Aulfere. I also picked up a side quest to kill 100 Gluttons.
Hellscape itself was another large open area. I kept running into an issue down here. I’d find stairways and other ways to get to another zone. However, I was not far along enough in the storyline to be permitted to take those routes. At least I had an idea of where I needed to go once the time came so I took a mental note of where on the map I could find different zones at.
It was at this point my hopes of this being a rather quick act faded. As I then needed to go out and kill an Aberration boss. This would require traversing several floors of the Hall of Flesh. The zone names down here sure leave to thoughts of suffering and places you would not want to go to for vacation.
At least along the way, I was able to finish off the side quest I had picked up. I was starting to wonder when that would be the case. It turns out the Gluttons I needed to remove were only on the first floor of Hall Of Flesh. After I got to the second floor and realized I could not find any more of them I backtracked slightly just to finish off the quest before moving forward.
All I can say for certain is my fire magic burned hotter than the hells of this place. While I did struggle with running out of mana on this boss fight. I did not need to do a lot of healing with health potions saving them for another day.
I even ended up getting a new chest armor piece that gave me an increase of 530 health and 100 damage. The amount of health I know have is becoming quite shocking and I’ll need every single bit of it soon enough.