
Outward Definitive Edition | War Was Imperative
There were another two chambers at 256. Unlike what happened yesterday things went a lot better. I’ve started to pay more attention to what monsters are doing and why they have become so deadly. They are casting chaos damage over time (DoT) to me and that is quite the weak spot I have.
DoT on my character causes quite an issue with my energy shields that are the lynchpin to my survival. I ended up dropping the skill Blood Rage several days ago as it would eat my entire energy shield along with cause regeneration issues.
A chaos DoT is not the only thing some of the monsters are casting on me as well. There is also a fire DoT among some other spells. The area I’m in appears to be quite deadly. Thankfully I had some upgraded gear that I’ll talk about later on that saved me quite a few times when finishing off the remaining chambers in the cities I had found.
I’m also quite stocked up on Sulphite to keep running more nodes and go deeper. That however would need to be for another day. As I had many other things I wanted to work on for the day.
The only maps I did run for the day were for Sulphite as I had bought 11 Sulphite Scarabs from other players. Different kinds of scarabs for those who don’t know when added with a map in the map device add that event to it. I have Sulphite coming out of my ears at this point.
The first order of business for Heist was getting some revenge. On day 16 while running a Unique contract called Heart of Glory I failed. At the time I had massive issues with mana that I have since resolved. While the fight was quite rippy and I almost died a few times I got the win in the end. It was not your normal contract.
After that, I checked the stock of Heist contracts I had. I came up short of having enough lock-picking ones to get my crew member into level 4 ones. So I bought several off the market from other players. Thankfully at the time of day everywhere was rather snappy and it did not take long to buy some.
I ended up having zero deaths while running all 22 of the normal contracts I had. While the experience during the higher-level contracts is decent. I got killed a few times during the day doing other things. So I started and ended the day with around the same amount of experience. This is what I’m using at this level in the game.
From the nine different crew members, you have. I managed to level quite a few of them for the day. Now five of them have their main profession maxed at five. There is one crew member that can’t have a level five as he is a “balanced” member from my understanding. The remaining three are at level four and are getting close to leveling up. I might end up running some Grand Heists and just finishing off everyone’s levels that way as it has been quite the grind.
I also managed to loot several profession level five gear for some of them to wear. This is part of the game for the Heist mechanic that I still need a better understanding of what I should be focusing on getting them overall. For individual skill and a general increase in the rarity of loot, they all have gear boosting them now.
Unlike days before I did not find anything of high value this time around. I did a lot of looting and thankfully anything of value was quite easy to trade into currency I wanted in the game. While there might be 30 Chaos or so worth of stuff I’m still trying to sell anything that I wanted more or less already has been sold.
A lot of stuff was not worth much and either got junked or stashed into storage. In the case of the divination cards, I just put them in their stash tab where I’ll mass turn in a few days when it’s time. Most of the jewels and amulets were junk and I tossed them.
The total take from running Heists was 248 Chaos Orbs (around 2 Exalt.) Between all the different currencies I had including Rogue Marks there was 164 Chaos worth. Stacked Deck’s bought in another 54 Chaos. With about 30 Chaos in other sales or stuff still listed. It is not a bad day.
While I had dropped carrying second mana flasks once I got -7 to cost on a ring. Getting Replenishing Remedies passive skill has cemented my choice in doing so. I ended up replacing the mana flask with a Silver Flask that grants Onslaught. I further rolled gain changes when hit and use charges when full. Resolving my issue that I felt I was not going fast enough. Now I get lots of boost to speed.
The next big thing I need to upgrade for damage is my chest piece. The issue is what I need on it is in low supply. Even further a lot of them are pricy and rather lacking in things like life and resistance. The major bottleneck appears to be the crafting mod you need on it.
After looking into how to unlock the crafting mod I need it appears it is an unveiled one. I have something like 16 Veil Master missions and some lower ones that I could run hoping to find it. Which it appears it's quite hard to get. Once I had that I could just look for chests that fit my needs more that I could still craft onto the mod I needed.
One thing I have not gone near yet is corrupting gear with Scrounge. You can easily take a worthwhile item and make it unsalable so there is a high chance of bricking your items. They also need to level up in the Blood Crucible which takes time and you can’t be wearing them. For now, I don’t see myself risking items worth many Exalts for small improvements that could wreck them.
Screenshots were taken and content was written by @Enjar. Screenshots are from Path of Exile.