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Outward Definitive Edition | Raining Gold Bars
Out of all the Rocktropia lockpick 1 instances I’ve run, Crib Raid in Entropia Universe is my favorite one so far. It is a bit longer than the rest taking me between half an hour to an hour depending on how fast I’m clearing the instance. It’s also a little more diverse in terrain and setup I use.
Like the other lockpick instances, you will need a Lockpick that you can usually get for TT+2 on the auction house. I’ve gone over that enough in the other posts about these.
For Crib raid, I ended up bringing two different weapons and sets of armor. That is because you are dealing with everything from level 1 to 2 soul shakers to level 4 Decomposing Zombie Teens. Some of these creatures swarm a little more than others requiring a fair bit of healing if I did not switch gear.
For this run, I’m mostly using Assault Adjusted armor for everything but the zombies. For the zombies, I switch over to using Adjusted Pixie armor since you will get quite a few of them on you at once.
While I do a fair bit of clearing with just a Z12 Barbarella with an amp. The amp that the gun comes with will end up breaking before you finish this instance. You will be going through about 51 to ~53 PED in ammo. As such on level two creatures and up I’ll use a bigger gun and then finish them off with the Barbarella.
With this being a raid-style instance this is another one you start by placing explosives and will blow open the door to start. The creatures in this instance tend to have a bit more of a targeting issue than say the Booty Raid instance so you need to pay attention to what can be attacked and what is unreachable till it can damage you.
I won’t go over every single hallway or larger area in this post. As I ended up taking around eighty-eight screenshots in a single run of this instance. This place is nice and long if you want to kill 30 minutes or longer of time depending on how fast you clear.
After that, there are no other major rooms you need to be on the lookout for. At least ones that will cause extra spawns. There is also only one path forward so not that hard to find your way.
Eventually, you will end up at this piece of breakable glass that you can shoot by pointing at it and tapping your gun. Now would also be good to switch over to slightly better armor. Down below will be a bunch of zombies to fight on the sewer floor.
Once down below in the sewers if you are having issues seeing you can try adjusting your gamma and brightness in the options menu for graphics. Since this is just a portion of the run I don’t bother changing my settings and just deal with the blown-out lighting.
I ended up using 51 PED in ammo which was the lowest of my other runs. I however had 2.14 decay in armor which was up to half to four times what I did in my other runs. Oddly enough once I factor in the .49 decay in healing and compare it to my other runs I was trading extra ammo spent for lower armor and healing decay to the point it about breaks even.
In this instance, I’ve also looted a lot more interesting items. Unless you are someone who wants to farm a bunch of Vixen parts. I feel this one overall is just more fun and possibly rewarding. As you do have that entry fee on that key and the markup you need to overcome the cost of the run.
Screenshots were taken and content was written by @Enjar about Entropia Universe.