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Outward Definitive Edition | Raining Gold Bars
For the most part, I felt the raven’s warning about this placing being harder than I thought it would be was a bit of nonsense. I later discovered the exact reason why it was harder.
On the surface, this place feels more like Frost Caves than anything else. There were some differences between the two. The first one was that every creature in here was at least one star in difficulty making them harder to kill. I however have a maxed-out silver sword so not much of a challenge for me.
The other thing is and it could just have been the layout of this dungeon that I got. It felt like a maze once I got deep enough in. I was lost going around in circles for at least half an hour. That is however no applause for the game I’d get lost in a shoe box if given the opportunity.
With just how much more built up the cave entrance of this place was on the outside. I was expecting this place to be crazy. They wanted to give this place a feeling that it was going to be tougher and more rewarding.
As far as the loot itself it was more of the same as what you would expect from Frost Caves. There was however one massive difference and I’ll get to that later on. As it required a bit of a detour to understand what I looted.
Like before you enter this place and have to break walls of ice down. There are some bats on occasion. While they might be slightly harder I could not tell they all died the same.
This place also seemed to have a lot higher density of Ulvs. I’d sometimes run into a room and see at least half a dozen or more of them waiting for me. My sword however has a decent reach and it was like they were blocking each other from hitting me.
So I can’t say the higher density added much more of a challenge to things. Even with them being at least one star in difficulty instead of just being at a normal level. They created their chokepoints for me to deal with them without having to think much about it.
I then got to the bottom and after not walking far I was soon proven to be incorrect. It turns out this place was in fact a lot more deadly than one would assume.
It is however not because of any of the expected creatures I’ve faced before. Turns out this dungeon includes one of the new mini-bosses as well. This one is called Geirrhafa and put up quite a fight. I’m willing to admit I had many close calls with death on this one.
What did I end up getting for such a valiant fight? An item called Hildir’s Silver Chest weighted 200. I could not open it and had no idea what it was. The only hint I got was the description of it saying to return it to Hildir. While I know of the location of the new vendor I could be bothered when I was near it to fully see what it was all about. Now I have a reason.
After lots of exploring around, I realized I was going around in circles. This place ended up being more like a maze than the Frost Cave I was in. I was quite tempted to just call it a night and hope on another day I could find my way out. I however wanted to go turn in the chest so I kept at it.
Over time I made my way out. I then ran down the mountain to the portal to go back to my base. From there I took the portal to the third swamp I’ve farmed at. I then had to go through most of the swamp into a nearby plains region that I had been avoiding.
It looks like there are quite a few other areas of the building that could be upgraded and have stuff put on it. Perhaps I’ll seek out more of these in the future along with the other new dungeons to see if they drop any chests I can turn in for a reward.
As far as spending any gold here I don’t care much for cosmetic items. Perhaps in the future, I’ll try buying some stuff to see if there is a bigger reason for having any of it. For now, I don’t care for it.
Screenshots were taken and content was written by @Enjar about Valheim.