
Eve Online | Cosmos Amarr Material Farming

It was time to get the rest of the alliance together. I had done some work in the past on that front. I have had some decisions I now need to make.

Sometimes in a game, you are not quite sure what to be working on next. Whenever that happens to me, I tend to just open a quest journal to get a good idea of where I should be next. I noticed I had quite a few quests for getting different factions to join my alliance.
The biggest issue here is not all of them will play with each other. I also don’t quite understand what kind of impact choosing to work for one or another has. So, I just decided to go for the ones that seemed more on the good side of things and see where that would end up putting me.
One of the factions I had already joined was the Minotaur for clearing out their town of invaders and draining the flooding. From the best I could tell he did other factions did not have any issues with the Minotaur and therefore it did lose out on a different faction joining instead. That was the easy one.
Another faction I decided to go with was the dragon hunters. That would mean the dragons would not want to join my side. I rather hunt the dragons for loot so I was fine with this. I was tasked with finding a dragon egg in a dungeon a Ravage Roaming region dungeon.

Since I had yet to fully clear out the Ravage Roaming region, I took it upon myself to get that out of the way as well. I had cleared some of it in the past getting to the minitour. So, it was kind of nice I could use the town portal in their town to get easy access to the area.
The place was filled with gorgons and wyvern. There was also no healing temple in the region. So having the town portal back here was quite key in case any of my characters that could cure things like paralyze became affected and I needed to pay to resolve that infliction.
Many of the chests in this region were either loaded with gold or gems that sell for a decent amount. Since I now have a dark elf in my group with high-level merchant skills, I was able to sell items at full value. For a single gem, I could fetch 1k-3k gold.
I even found a sword I ended up using for some time worth 20k gold. It ended up having a large amount of endurance and luck. For some reason high-level swords kept being the type of weapon I'd keep finding over and over again. I was kind of disappointed my other characters were not getting a decent weapon for the type they use.

In Ravage Roaming was the Crypt of Korbu which had a coffin I needed to get for a class promotion quest. The crypt itself just contained one main room and an offset chamber.
The coffin itself took up about half an inventory of one of my characters. I rushed back to offload the item just to get the space back. Along with getting yet another class promotion.
I would go on to find yet another tiny dungeon called the Church of Eep. I found perhaps one of the stranger quest items I've been tasked with finding in a Might and Magic game. I needed to go out and collect a few different kinds of cheese. It just so happened that the Church of Eep had Dunduck Cheese.

The was however not what I was after in the first place in Ravage Roaming so I kept exploring around till I found the Barbarian Fortress. I felt with the size of it that it was the only proper dungeon in the region as well. Finally, something that would be more than just a room or two for me to clear out.
The battle started on the outside of the fortress. As one could imagine it was a giant place with some chests to loot and a few towers and areas to explore before I headed inside the place.
The inside had four tours I could go up. Along with four connecting halls to each of the towers. Everything was not connected, however. There was what felt like a locked wall I could not open.
I suspected there was a button somewhere hidden that I needed to press to gain access to the rest of the dungeon. Sure, enough in one of the towers there was a button that opened the way to the remainder of the dungeon.

This ended up leading me to an underground portion of the fortress that I was not expecting. There were a few more chambers down there along with the egg I needed to get the dragon hunters to join my alliance.
Next up I wanted to get the Priest of the Sun on my side. They were already willing but are a war with the Necromancer Guild. As a way to get them to join I needed to take out a device the necromancers were using to transform people.
It seemed like a fair deal to me. I also had another quest item I needed to pick up in the Necromancer's Guild. There would however be a bit of a catch. The Priests of the Sun had an inside guide in the Necromancer's Guild. I needed to partner up with him and keep him alive.
The inside guy had keys to open some doors that I could not. He was also quite low-level. It ended up being a constant struggle just to keep him alive throughout the whole ordeal.

At the very least the necromancers did not become hostile to me till I needed to go into a restricted area and started killing them. It was then a full-out war between my group and theirs.
I ended up fighting my way down into the basement of the guild. Down there was a large chamber I thought would hold the item I needed to destroy. It also looked like the door behind me could be locked.
After clearing out the final room and still not being able to destroy anything. I turned my attention to a set of levers that were next to the door. I clicked on each one of them with only one of them sliding up. I then repeated the process till they were all in a locked position. After that the door closed and I was able to slide a wooden plank locking the door in place.
I then attempted to step into the room again. This time before fully making it inside I got a cutscene It’s a shame if I attempt to window out to get a screenshot it thinks I'm trying to skip a cutscene. So, the rather cool-looking destruction of the dive shall only be something you get to see if you end up playing the game yourself.
With everything being done I ended up using the town portal to get back to the Priest of the Sun and getting him to join my alliance. I then talked with the few that had me join and discovered next what I needed to do.

I could tell I was getting closer and closer to the end game for this Might and Magic. Unlike the others, I would not be getting any kind of blaster weapons. At the time, however, I did not know this. So, I had 150-200 skill points stacked up on each character waiting to spend them on a new skill that I was never going to unlock.
At the very least now I got the main quest for the game moving forward again. I’ve explored a large amount of the game and even managed to finish off most quests that I had any interest in.
I was kind of getting a bit over the game myself. It was starting to become far too similar to the other Might and Magic games. Sure, there would be some major differences. I could more than see by now why the developers behind Might and Magic ended up getting quite the public scorn for not making their games different enough between them. That must also be why from my understanding there is a conversion mode to combine VI, VII, and VIII if I recall. That however did not come that way with the package of games I got on GoG. So, I felt playing them separately was best instead of trying to mess around with any other modes than getting the game to work in the first place.
Screenshots were taken and content was written by @Enjar about Might And Magic VIII.