Rising World | Building A House

Building A House.jpg

I’ve been living outdoors in the rain long enough. Since the building in this game is supposed to be quite amazing. It was time to see what kind of madness I could get into. While there would be some quarks along the way, I'll have to work out that it was quite interesting, to say the least.

Terraforming land to make it flat in quite a lot of games can be a bit annoying. Thankfully, in Rising World, it’s quite simple. You use a rake and can lower or raise as needed without having to have dirt in your inventory.

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Once you remove the grass layer, a grid system starts to appear. From there, you can tell with ease if something is flat or has a slight bump in the grid line and needs to be adjusted.

The first few areas I leveled out were quite quick and easy. Just a swap or two with the rake was all that it required. The deeper corners in the far left back require quite a lot more swipes of the tool.

I did end up expanding the length to make my building area a bit bigger. As the amount of hill I'd need to lower would increase the further back I went. While I could have also adjusted the land behind where I'm facing. I wanted to be able to walk around the area still and not have a giant cliff's edge.

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Building materials are a bit odd in Rising World. As you not only need to pick a texture but also the shape. You can even adjust the scale, rotation, if it snaps to grid, and a few other things as well.

It’s also rather straightforward. If you want to build with stone, you just need stone. The same applies to other materials like wood, which need logs. You would think that with all the different kinds of trees there are in the game that you would need a certain type of wood logs. Thankfully, that was not the case.

Since I was putting down a foundation first. I ended up just going with a basic stone look. Later on, it looks like I can unlock some rather fancy textures with sand and stuff. I’m, however, not to that point in the game. I’m also going for a more basic look.

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What I found interesting was just how small the block sizes are. Even when I picked a double scale. That tiny section there is already a six-by-six. In most games, a six-by-six would be an entire house. I’d be lucky to fit the large forge in that amount of space.

It became clear that the number of resources I had collected to build a house was not going to be enough. Thankfully, you can choose to lay blocks down one by one or in a larger area all at once.

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In the event you do decide you need to destroy a place blocked, you need the sledgehammer. It also only takes a couple of quick taps to remove a block. Not so many that it feels hopeless if you need to remove lots of blocks. It’s also not a single swing either, so there is no accepted removing anything.

Even better yet, when you remove a block, you get it back. I found this quite needed later on when I gathered more resources and forgot the exact texture I was building out of. As many of them are close in shades and look similar to others. Any building blocks you have on you, say their texture number as well. Quite a nifty little system.

Naturally, while trying to build a house to get out of living in the rain. It decided to not just rain but pour the heavens down on me. Once night hit where I could use my shelter to sleep till the next day. I decided that was best. Not like I was going to get any further building done in the dark.

Since I am playing in survival, being able to remove blocks at a decent rate is also important for building anything that has some height to it. I found myself needing to nerd pole up a few blocks to work on the roof much later on.

Once I got a bit of a foundation down and an outline in rock around the building. I wanted to add some wood elements to the build. Along with some places to put in windows. Some of this ended up working out great, and some of it did not. Placing window frames later ended up having some annoying snapping issues to which I did not want.

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You can also see here the insanity of the different kinds of building blocks you can select. For those who are extremely creative when building things in games. I’m sure you can pull off something crazy. Some of the screenshots of castles, towers, and towns that people have built in this game are truly amazing. Nothing to scale I'll ever build. As you are about to see.

The nice thing about already have a lot of the different crafting stations built. I had an idea of how large I'd need the house for the time being. Even better, if I ever needed to expand it, I could, and it would not be that hard. I’d just knock down some walls to place a door and make any kind of expansion its own room. For now, however, I'm just going for a single room open place.

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While I could have picked far more appalling stone colors. Along with maybe a lighter wood that went along better with it. I rather liked the mossy-looking stone. I also could not pass up using that dark wood texture. Even if these two things clearly don’t go along. Thankfully, the only neighbors are cows and pigs. If they take any issue with it, I'll have an early dinner.

Next up, I had the roof to work on. I’ll just admit it now. I totally botched the roof. I ended up going with a triangle over a slope shape. I should just go with the stairs and make that kind of style roof. I, however, thought the triangle looked cool after testing out a few different pieces.

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Let’s just say it keeps the rain out. You also might now see the issues I had with the windows. At the very least, this is the starting area of the game. Perhaps I'll go to find elsewhere at some point and never return to this shack.

Final Thoughts

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The most important thing is that this place fits everything that I wanted to have indoors. Now, during the cold nights when it rains, I have a spot where I can get some crafting done. More than Likely, I'll just be spinning wool as that seems to be a never-ending job.

I also now have a proper bed. The shelter I had built, I'll be picking up and using on my trip once I build a boat. It seems I'm getting closer to my goal of getting off the starting island and exploring elsewhere.

Information

Screenshots were taken, and content was written by @Enjar about ASKA.

Disclosure: This content was written during early access.