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Outward Definitive Edition | War Was Imperative
The games itself is very hack and slash gameplay. While you had a lot of zones many of them were also very short. Somewhere just for killing a boss in, others for platforms, I even found some with the sole purpose was to house a quest NPC. While it might feel like this game could take forever to get through many zones where just minutes if that to complete them. This is not a bad thing. I personally prefer being able to jump into a game do something quick and then take care of some stuff in real life before I find myself having another couple of minutes to spare.
There are quite a few different things to do in this game. Some examples are city building, bounty hunting, sieges, hiring companions to fight with you, lock combination puzzles, crafting, platformer and a bunch of other stuff. While most of them where never very deep systems you do get quite a lot of verity in Regions Of Ruin.
This to me felt like the games strong points. You had some say in where you wanted to place a building as long as it was next to something else and you still had space on that side. So if you put some thought into it you could have nice ease of use layout.
With how many building there is and its size that is something you want to think about. Otherwise, you could be going from one side of your town to the other for say disenchanting, dismantling, and smelting. Which with how fast-paced this game is you want it to be next to each other.
You also had a couple of different ways to go about acquiring the resources for construction. The biggest one being most of the zones out there once you have cleared them you can send labor out to farm X amount per minute till that zone resource is depleted. You could also get the resource by breaking open boxes or chests. Finally, dismantling gear and smelting ores.
One you learned where on the map the resources you needed where it was quite easy to build up your town is not a lot of time. You also had a lot of helpers you could recuse along the way so I never felt like I was just waiting around to collect. I would often time go clear another zone to keep up.
It was also nice watching the town evolve over time as the building got taller and more defined. Each building also felt like it belonged but not always something I felt a need to use. There were a bunch of cool buildings which I’ll try and leave out a couple of them as to not spoil it all.
At first, when I looked into this system I thought “oh no” this game has a massive map with no search feature. This must be the catch since they were naming a zone you needed to go do to the target. I also failed to find or notice the skull icons on the map to indicate if you have a bounty in that area. It does not stand out flashing as quests do. Yep, I failed my first one!
One thing I always made sure was I had plenty of gold on the side for when a vendor had an item I wanted to buy right on the spot. Since vendors refresh every time you go back to your base you only have that one opportunity to buy that item right then and there.
As a player, I don’t mind a very quick way to grind out a resource I need. I did not mind it but I also would not have noticed if the game did without having this way to earn money. Most times I had more than enough and if not I would just need to refresh the vendors to unload higher end items I was looking towards the mid-game. Early on I never felt like I was strapped for money either. This could have been different if I was playing on a harder difficulty.
You hire them out of the tavern for up to a couple of thousands of gold. You can have melee, magic, or ranged. They give you some kind of idea of health amount. Outside of that what you hire is what you get. There is no further upgrading, leveling, gearing or anything than that.
Some games out there when your companion doesn’t follow you into an area it was by game design. The developer wanted you to fight a boss or something alone. That is not the case for this game as they just get stuck or bugged out in some rather interesting ways.
As far as controlling them you can either go in or give each one a different order from guard to being aggressive. You can also click in the window to give a group commends of say all follow or not. It’s clucky unless you want to issue all commends from the window. With having up to 10 it was not great.
I mostly went for melee as my mages kept getting killed. Having a single class for all your companions also made life easy since you could just issue an all command and not worry about range now trying to tank.
For the most part, I played about 90% of the game without a single companion. Maxing out the Training Grounds building was a must to have any chance for them to survive and not feel like you were just tossing money down the drain. Most of the time they just got stuck somewhere anyways and were worthless for the entire zone once that happened. Why they just don’t auto warp to you if they get out of range is beyond my understanding that would have at least fixed the very bad pathing they had.
What got things quite confusing is the solutions wherein other zones. Sometimes the game gave you a quest and even marked where to find the seven symbol combo to unlock something. Which was quite needed even more so when the solution required hunting for it in multiple zones.
Overall I solved quite a few of them. I also skipped a number of them as well. There were so many ones with ruins all over the place depicting different combos. It did get time-consuming sometimes having to scroll through my screenshots to see if I had possibly encountered the solution.
While you could place down some barriers before you started I often times did not. If I was playing a ranged class or had a lot of ranged companions this would be the place to use them and take advantage of this.
They all did start with some NPCs at your side to help you out. Depending on how things were going they were normally dead before the end of how many waves you ended up facing. As you were getting attacks per wave on both the left and right side. They would also come somewhat staggered in which I used to my advantage a number of times.
The first part was just having the base you wanted to work from. You could either craft it by playing a mini-game to try and increase the stats on that item and spending resources. Along with just finding or buying off a vendor the item that had some good base stats already. Which is what I did more times than not. If you went the first route you might even need to smelt ores to get the right bars.
This to me made it very easy to ensure you capped out resistance and you had the main stats you wanted on your items. This also made it so nice when you found that one amazing piece of gear but it was missing something you wanted. It’s nice to actually be able to do something about that than just say well it was 95% of the way there but not good enough like in other games.
Some zones I would call platformer zones. Maybe you had to jump over something to get to the rest of the zone. Maybe you needed to kill some guy up on a tower. Sometimes there be a chest to loot for some extra loot and that was only part of that zone you needed to do and if you wanted.
In total, I got around 20 hours of enjoyment out of this game. I do think for how basic a lot of this game is the price point of $11.99 is a bit high. I would recommend it if you can get it at a decent discount or if you feel that the amount of game time is decent for the cost. It did go on sale for 90% off during Steam Summer Sale so it can go on deep discount. I myself had won a copy quite a few months back and never got around to it till now.
Outside of the companions and some other light bugs I was generally happy with this side-scrolling game called Regions Of Ruin. If you are looking for a very deep and complex system this is not going be for you. If you are however looking for some a little more basic to play over a weekend and got it at a discount it’s a great way to have fun.
Screenshots were taken and content was written by @Enjar about the game Regions Of Ruin.
Disclosure: I received this product for free.