
Outward Definitive Edition | Raining Gold Bars
I decided Goblinwatch would be the first dungeon I’d clear out in Might & Magic VI. While the first time will be a bit rough since my group is not that strong yet and missing some things I’d like to have. It will be a decent source of some early gold.
Ideally, I’d be entering here with resistance to disease buff and cure disease. As the rats and blood suckers, creatures can make my party members sick. Once they become diseased resting is no longer very effective only allowing them to get about half their health and mana back.
The good news is Goblinwatch is set up so it won’t take long to get back to the entrance of the dungeon itself. The church is also not that far away if I want to pay healers to cure and heal my group. This I will be doing a couple of times during my first of this dungeon.
The town hall has a mission for getting the goblin code. There is also a goblin at the top of the castle of the dungeon who has a room that you can enter that is worth talking about once you have looted the scroll.
Once you enter the dungeon there are if it is your first time two different directions to take. I always head west down into a shorter room that has a few goblins to clear out and some chests to open behind sliding windows on the wall.
Just to be safe one of my characters the Knight has a couple of levels of disarming so that all chests can be safely opened while I am in this dungeon. It is quite an important skill to have early on with a few levels into it so when you open a chest it does not explode wiping the party.
Later when I return to this dungeon after it has respawned it takes a considerable amount of time. I’ll be a bit more brute force and use spells to clear out areas like these quickly instead of trying to take it slow and easy.
I then headed back to the main entry point of the dungeon and down the other path I had yet to take. It forks off in two different directions. One leads into a chamber where you need to click on tiles to enter a code.
The other leads into a room that you need to clear out of blood suckers, rats, and goblins. Once you do there is a button on the wall in the back that will lower two doors. This then will release further creatures.
If you do things right you can clear out quite a few of the creatures by killing them while they are stuck in the wall. Otherwise, you can use the distance of the hallways to bait a few out and have an easier time killing them.
One of the rooms you end up clearing will have a chest in them. While the other is just a dead end. Either way, it is nice to get some experience.
Once I cleared out that room I held off on jumping down the hole into the back that drops you down into an area you have to clear your way out.
Since my bags were not that full of items I decided to not go to the different shops to sell them. I also did not feel like I needed to take a trip to the trainer to get to the next level for my party or spend any gold on new items.
I then headed back into Goblinwatch back to the place I stopped at. I then jumped down the hole and readjusted my viewing point to be pointed down slightly using the DEL key on the keyboard (default keys) You can use END to move back to the standard viewing point.
There are many tunnels that downward slant in this dungeon. Making your arrows miss and it harder to see. A few times I’d quickly change my viewing points to move it down slightly or back to normal as needed.
Inside the large room was a set of chests. The third chest if I recall was a trap that spawned in some 3 blue goblins. I also found some decent loot in the chests as well! I ended up wearing the diamond ring and cloak.
You then keep heading down till you hit a fork with the two final areas of this dungeon. They are both large caverns with chests at the end of them. With some loot to be found along the way.
I ended up gearing out my healers first. Then making sure whatever was not an upgrade for them went onto my two remaining characters in the party.
Screenshots were taken and content was written by @Enjar about Might & Magic 6.