
Once Human | Start Of A Wild Adventure
Now that I had some money it was time to head over to the next zone Ironfist and finish off a quest while picking up some needed skills. This will allow me quite dramatically increase how fast I could clear. Along with clearing out certain areas of that zone before I headed back.
I then went down to the lower part of the town and explored the homes there till I found the right NPC that could teach all my characters to use a bow. From there I took a short walk to buy some bows from a local arms dealer.
While it might sound strange getting bows for all members of my party when three of them are casters. The fact of the matter is mana runs out quickly. Since I don’t have mana potions and don’t want to take lots of rests to regen mana. Bows are quite overpowered early into the game.
You can see there are quite a few red dots on the map in the upper right. Once I cleared them out I went further south and west. I baited out the remaining Baa as they are quite easy to kill. I however stopped once I triggered the rangers that have a lot more health and deal an increasing amount of damage. They would be a bigger challenge than I’m looking to take on for the time being.
I then returned to the town in the south and headed west out into a wide-open area. While there are a lot of rangers I need to look out to avoid. There are also quite a few more Baa that I can pick off.
After that, I checked the stables to see if I could get a ride back to New Sorpigal. I was in luck and did not need to go further down the road to walk back to the starting zone. Once in New Sorpigal my goal now is to clear out the mainland areas of quite large camps of creatures.
There are also a lot of islands that I can’t get to at this time. They contain many harder-to-fight creatures and I’d have to come back from them at a later point in time.
After a short amount of time, I was able to fully clear out the area and round up any stragglers that were trying to run away from me. A big reason I wanted to clear out this spot was to loot the chests here.
It was then time to head into the town across the road from the castle and clear out some goblins on top of a building. As always in a game like Might & Magic VI you need to be careful to not harm any of the town folks as that will have negative effects doing so.
Once those were cleared out I headed down to the water to the west across a bridge that had some goblins on them. The bridge itself is also a trap that spawns further goblins which I triggered to just get out of my way.
I then went back to the main round and followed it to a boat that had a couple of goblins around it guarding it. There are also some barrels there that grant some stats that I had some members of my group drink.
From there I headed off to a large camp of goblins. I contained to use bows and slowly work my way up to clearing off the goblins. Unlike the Apprentice Mages goblins were much easier to kill. Outside of the higher level ones that have different colored skin such as blue or red that deal ranged attacks. The normal green goblins are just melee and stood no chance to my range damage.
After that, I finally went off to sell anything that I had no use in that my knight could identify since I picked him up that skill as well. All the non-identify stuff I’ll hold onto all for now. If they are anything I think could be worth a lot or useful for me now I’ll spend some money to have them identified. Otherwise, I’ll just wait till I can put more skill points into the knight's skill to do it himself.
I feel I’m making some decent time other than the rough start of the first couple of in-game days. With two healers in the group, I’ve been able to not need to rest for eight hours to heal up. This has also allowed me to heal one of the healers once they get knocked out when things did not go according to plans during some of the clearing of camps.
Screenshots were taken and content was written by @Enjar about Might & Magic 6.