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Outward Definitive Edition | War Was Imperative
After exploring my favorite tower earth in Torden The Bastion Of Thunder in EverQuest. It was time to check out the remaining lower once fire, air, and ice. Two of these are rather small areas and in one of them, you have a lot of clearing you can do.
Back in the day I usually tried to avoid being in the lower part of the fire tower. Pulls in there can go wrong quite fast. On top of that, you usably get a few people trying to wander through this one. Making things go from bad to worse in a heartbeat.
There are not that many great camps in the fire tower. I recall most of my camping is done on the stairs leading up to the tower. Everywhere else is just too cramped and you could get a lot of adds on you if not being careful.
The pull into the next room did not go according to plan. The character I’ve been dual boxing and using as the tank and puller did not survive. Thankfully I was able to keep my cleric alive. I would be doing the run back to revive otherwise.
The next floor up mostly has this main area to clear things out of. Then you have the passage you took once you got there, the left passage that takes you back down or you can go straight ahead and go up one more floor.
Naturally, one of the people boxing, when we got up here, miskicked auto walk. Moving them ahead of the tank and putting the group in a fun seat of your chair moment. Thankfully we survived as trying to get the cleric up there to heal in time before respawns was doubtful.
Like all the towers there was a way to get into the bee area as well. It was that red high-voltage-looking stuff in the back. Many people often get surprised when they run through it and find themselves not at the bottom of the tower!
You now might also understand why people choose to train through the fire tower instead of the other ones. That is kind of a lot to get through unless the zone is quite active and you have people clearing out all the areas.
During our many adventures here we looted a few different items. Including molds and patterns for armor. I can recall back in the day people fighting over this stuff. I don’t quite recall everything else needed to craft or turn in for whatever the gear was.
At the end of each session, we would all camp out in the area seen in the cover image of this post. It was a little offshoot safe for forming groups, raids, or just afking in. Sadly far too many people never used it for that they always went afk right in the graveyard at zone in getting killed by any passing train.
We would also send someone down to check the AFK spot if the group needed spots to fill. It was often a great way to meet new people and leave some messages hoping a class you needed got back from AFKing soon so you could fill the group. Nowadays it is quite empty.
Screenshots were taken and content was written by @Enjar about EverQuest.