
Once Human | Start Of A Wild Adventure
I had high hopes that The Plane Of Hate was going to be amazing. The quickest way to get there was using the Guild Hall and buying a stone to set the portal in there to it as our destitution. Just one small issue. I was not in a guild.
One of the bigger befits however is the ability to buy stones that open a portal to select zones. While some of those stones are easy to guess where they send you. Others have a bit more cryptic names making anyone guess another. Unless, you have deep knowledge of the game and what zone portal it will open to.
The stone I needed for The Plane Of Hate is called Fuligan Soulstone of Innoruuk. Yep, that would not have been my first guess either it opened to a place called Hate. Perhaps my second guess. Thankfully it was only 50 platinum and I had enough to buy one.
There was also not a lot of room in the zone-in area either. You had spawns quite close by. So we always had to do our best to pull right to the wall if we could. The issue became when dealing with caster creatures. They want to attack at a distance and that creates issues.
The best way to deal with a caster creature is ducking behind a wall if you are pulling one. This forces them to come in closer and go around the corner of that wall. Thankfully there was a wall right next to us. I just had to make sure the spawn there was not up when if I wanted to do that trick.
You just hope in situations like that the healer is not the one getting charmed. When things go sideways unless someone can finish off a creature quickly you are going to need all the heals you can get to stay alive.
Some of the creatures in here are clerics themselves. This means they are going to heal themselves unless you stun them or kill them quick enough. Some of them even spawn in groups with each other. Making it quite an annoyance to deal with.
With pulls like that, I would sometimes have to use my fake death spell to lose aggression. Wait out any timer I have if I’m rooted. Then pop back up and attempt the pull again.
Other times I would be close enough to the group that we risk walking out a bit from the wall to start getting some damage on one of them. Once the root wore off I’d try and finish breaking it back to the proper camp spot and we would readjust as needed.
This place also had an out-of-combat timer as if it was a raid zone. Although it says there is a raid instance off in the distance making that the raid zone. This made mana breaks take forever as it took 5 minutes of being out of combat before the higher regen rates would kick in.
Everything in here also had a bit more health than the group is used to dealing with. Granted a lot of everything we were killing was red and a bit higher level than we have dealt with up to this point so far. It’s just a shame it was giving less experience than easier creatures we could have been killing elsewhere.
Screenshots were taken and content was written by @Enjar about EverQuest.