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Outward Definitive Edition | War Was Imperative
As always in their standard practice, they have proved a very long and dare I say epic patch notes list. I really wish more games would just spend the time to give you the details like The Fun Pimps does when it comes to patch notes. It really is a scroll feast and I’ve only skimmed the looking for the parts I might find interesting.
I don’t recall the trader having so many items costing so much either. Looks like I’ll have a use for cash now in this game. Which is great as I never knew what to do it with beforehand. It just felt like a waste. Now it has a purpose.
I’ve done gone out and done this first quest from the trader yet. After doing the starter quest you get when you start a new game it leads you to a trading outpost.
With the way they have it set up, I don’t think it will take away from the explore and do anything in the game you want mentality 7 Days To Die has always had. A little guidance in an otherwise open world sandbox is fine by me. As long as I’m not forced or needing to do these quests to enjoy the game it really is a plus in my book.
I’m really looking forward to having more storage space to make long trips to another region when I’m low on supplies even more worthwhile. According to the patch notes, mods are not in yet for the new vehicle system (1). So there is going be some waiting around and hopefully not years to be able to upgrade whatever we get. Being able to ride around with a friend sounds great even more so when someone wants to afk on the way back to base.
I won’t spoil the two new vehicles they are adding for those who have not read the patch notes yet. I will just say I was not expecting one of them! Like holy moly, I just wanted like a car or something so many years back. Can’t wait to build one of those other things. Really looking forward to this part!
They do seem a bit more glitch in terms of rag dolling arms and twitching motions. It was not to bad and I was able to easily wave and in and out to strike with my club a few blows. They were also giving out a fair amount of XP.
Even better instead of having to search each zombie, you have killed. If they had any loot they just drop a bag now. Which I find a nice quality of life change in not having to search a dozen killed zombies to just find 1 scrap of something. Now at least if they drop nothing there no time wasting.
Being able to modify gear to such a greater extent is also going be amazing. I love crafting in games so a very big plus for me on this end. I’ve yet to be at a point to get into seeing how this system works just yet. It will be a while I need to find a base to call home that not too far from the trading outpost.
I know there is so, so, so much more in this patch 17 Alpha then what I’ve brought up. There were just a couple that really looked interesting to me. What about you? Have you played any Alpha 17 yet and if so what was great and what are you looking forward to playing with?
There are some bugs they need to work out. It’s great to see they made a final push to get a stable version out before the holidays. Christmas came early!
Screenshots were taken and content written by @enjar. Screenshots are from a game called 7 Days To Die.