
Outward Definitive Edition | Time Ticking Down
Once you are a little bit away from any chest that has an eyeball on it. If you turn yourself invisible either through a spell or potion you can walk right up to it and open the chest up.
These kinds of chests can also be found outside of the castle as well. Even more importantly. You will come across locked doors with an eyeball that watches you as well outside of the castle. They work just like these chests do.
If an object looked like it could hold fire and is not already lit. There is a good chance it is hiding a Field Guide page. Simply casting Incendio can be enough to light it as long as you are pointing at the object itself. As featured in the above screenshot.
Many times you will come across different statues. While many of them are nothing. If you notice a spell symbol on any of them simply casting that spell is enough to yield you a Field Guide page or perhaps something else occurred.
In the example above at the base of the statue is the symbol for Levioso. The statue then responds accordingly.
This is also a use of Lumos. As you will find outside of the castle this works on larger groups of butterflies or as some people see them months to complete different challenges.
Your eyes are not deceiving you. If you think a page just flew past you or around in the background chances are it’s a Field Guide page. You simply need to strike it with the Accio spell to pull it toward yourself.
You simply need to go around interacting with each brazier till the number that is shown on the grate for each image matches. As you interact with the brazier it will rotate.
Once you have them all the grate opens up an underground chamber that runs under the bridge. There are some goodies down below to loot.
You will also find an equal amount of objects you can interact with nearby to how many puzzles you need to solve to unlock the door. In this case, you need to solve and come up with two different numbers that will represent different beats.
You can see the numbering system is more in line with how a programmer would do it than how normal people would number something. The good news is if you ever forget you just need to count around each door starting from left to right at 0 going up to 9.
You start by taking the number in the middle. Then you are simply subtracting the two known numbers to get the last number. That last number corresponds to a beast that you then need to set at the nearby locations.
In the first part of the puzzle, we have a base of 13. You then are subtracting 1 from it for 12. You then would look up the value of the spider which is 8 and subtract that from 12. This leaves you with 4 which seems to represent a strange-looking bird resting on a branch.
In the next part of the puzzle, you are subtracting 13 and the snake (3) from 21 for 5 which represents a crab or whatever that thing is with the five legs.
Once you have solved for both it will unlock the door. The rooms can be the size of a closet or quite massive bigger than a classroom. They can be filled with a couple of chests or many other things.
I became rather frustrated with Hall of Herodiana that I did not even bother taking notes on how I solved the puzzle from within side. For those that enjoy that sort of thing, this one is found at the bottom of the Dark Arts Tower if I recall.
Like some of the challenges you will find in the castle you can’t do them till you have unlocked the correct spell. This one for instance requires casting Glacius spell at the correct time.
In the giant clock tower, you will notice on the different floors some doors seem to be bugged out with bars. They also have a symbol above them. Simply freeze the clock pendulum right as it starts to cross over that symbol. That will leave each of the doors open for a short amount of time.
Once the key flies to the cabinet you can interest with it. You are more or less trying to slap the key into the keyhole. For my computer, I find it's best to slap the key just before it flies over the keyhole. Depending on your reaction time, gaming setup, and other factors. You will need to work out your timing of when you need to slap that key!
Thankfully if you miss you can keep trying till you get it right. It then opens up the cabinet for you to loot a house token.
Screenshots were taken and content was written by @Enjar about Hogwarts Legacy.