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Outward Definitive Edition | War Was Imperative
Once inside my main thought was “um where are we?” It took a little while before recalling this was not going to be the zone I was looking for or a place we would spend a lot of time leveling in. This zone is a bit different than the others ones.
Something you always want to avoid doing in a game like EverQuest is messing up your faction standing. Unless you are certain you don’t care for the faction hits you are taking. After killing some things and seeing the faction hits I was not certain how bad it could end up getting for me.
Granted I don’t plan to spend a lot of time here. I however could not recall if it was an important faction to not mess up or not. The last thing I wanted to do was spend weeks grinding out faction gains trying to fix anything.
After a little bit of clearing, we ended up making it into this massive hallway. There are a bunch of doors on each side with creatures to kill inside them as well. Naturally, we killed just about everything in here we could.
I ended up sending the shadow knight first as I could not recall if they were solo or group. No one else could follow behind him. So he did the best he could which was not that great since everything inside was quite higher-level creatures.
The experience gained in Plane Of Justice at least for the area we were in was not that great. On top of that, I was getting faction-standing hits with the Justice every time we killed one. This ended up being one of our shorter adventures as it was agreed there were other zones we rather explore.
Screenshots were taken and content was written by @Enjar about EverQuest.