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Outward Definitive Edition | War Was Imperative
Plans not working out as intended for day 2. I felt I needed to better gear myself up before venturing off too far. Many of the things I would need were locked behind perks which meant I needed to grind out some further experience.
Day 3 was a lot of nothing but the same thing. I spent the entire day further exploring the town. I even spent far too much time trying to break into areas I did not have the proper tools for. This wasted a lot of my time that day. Nothing of greatness was achieved.
I did however discover just how insane this game has become. Over the years they just kept adding more effects you could be suffering or gaining from. At one point on low health after clearing some zombies out of a basement I could not help but think WTF?
Almost the entire left side of my screen was filled with icons for different things. I guess my character was not having a great time. It became quite difficult to try and recover from this the further I went along clearing the town and looting.
Sometimes games tend to go a bit overboard with this stuff. It feels like 7 Days To Die has gotten to that part. It’s not enough I become ill from getting attacked by a zombie I also had to suffer head trauma, hand, leg, and arm. Add on top of that never having enough inventory space to loot a couple of homes. You got a real disaster on your hands.
I ended up taking shelter in a random building I found on the way to the trader. I wanted to get there bright and early in the morning. I was done messing around and running out of time before the first blood moon would arrive. I still lacked any proper place to call home.
I decided to take on a mission. As they tend to reward some money and possibly items. Since this would be a clearing mission for a house it should also point me in a direction of where to spend the night in the area if needed.
This mission ended up being quite a bit annoying. It did not exactly show what area you “needed” to stay within. I ended up hanging out in the back of the house for a while killing some zombies back there. With no update on the mission, I ended up venturing in.
I cleared out the entire house and still, the mission would not update to being finished. I even looked at the map and noticed there was a waypoint way into the air. This left me quite puzzled for a while as I did several sweeps of the house and grounds looking for anything moving to take out.
After turning in the first mission and somewhat getting an idea of how they work. I went out and did a second one. It ended up being quite similar. I was still going to be quite short of the money I needed to buy anything useful from the trader.
For the time being, I felt I would return at some point with a bunch of items I have no use for and try selling them to see how close that ends up getting me. I still wanted to explore the town I uncovered from running the missions and a place to hunker down for the night.
I was kind of shocked it was not involved in any way. Normally in video games picking a lock has some sort of mini-game. This just had me wait out a timer and I can only assume there were “tick” checks to see if the pick would break. I had one of the picks breaks before getting the safe open.
I’ll have to pay attention and look for smaller details like this. I wonder how many other item-hiding spots I simply skipped over not noticing them at all. While this house only had one room with two such locations. One can only assume slightly better loot should be expected to be found.
It was nowhere of impotence. Over the next couple of days, I’ll have to make some real efforts to try and find a place I want to turn into my base. I’ll also need to quickly toss up whatever fortifications I can come up with. Otherwise, it will be quite a rough time on the seventh day.
Screenshots were taken and content was written by @Enjar about Entropia Universe.