
Outward Definitive Edition | Raining Gold Bars
As someone who has been in a lot of open betas for games, I was quite shocked by how well everything went. I had a great time getting crushed and watching announcements come out on discord. While also just talking with some guildmates over on Contestking discord while it was all going on.
Splinterlands was different. Outside of a very short delay due to commination, there were very little issues as far as being able to play. Very few in discords said anything about having issues accesses their website. Matches where rather fast even more so after more players got online. I had zero strange errors and only one minor glitch when trying to cancel a match (it found me a match), and sometimes saved team settings going missing. This was the best experience I’ve ever had in a video game during a beta and a major launch such as the combat system being enabled.
I found it rather enjoyable, not over complicated, and hassle-free to just change what I was playing. I was planning around the idea of having a 20 mana cap team and I’m glad that is where they started at least for the first couple of days. So I was somewhat ready to go.
Like many, I made some premade teams just based on some prior knowledge of some CCG (collectible card game) I have played in the past. None of the decks really are that great knowing what I know now and I’m more than happy with that. I can and will build up my decks moving forward little by little. That will be my long-term plan for this game.
I found myself playing a lot of 4 or 5 monster size decks. If you have played other CCG games that sounds like a really low number. While it is, it was also nice not have to try and work out a 30-50 card deck every time I hit a wall or many were starting to run a countering my playstyle.
With just a couple cards to a deck, it more about just having the cards than anything else. In other games, you could be spending hours to days or longer trying work out a decks synergy. Spending days of trial and error in battles to see how it holds up and making changes. In an environment like we had today everything was moving far too fast for that. What worked a few hours ago that everyone was rushing to now play is now what those leading the way are countering.
Also rather funny when you get defeated by a full-on level 1 team and you are rocking a level 3 or 5 deck. I can really see someone having dozens of different decks ready to go that they just rotate around to keep any one meta for far too long locking in and farming them.
Sure I could have put more time into thinking about them. Since most of my cards are level 1 to 3 there not too much thinking since they are lacking a ton of abilities. After a few weeks, I think I’ll just get a gut feeling about what will work with what. How it will rank with what is currently going on out there. It will be fun making a small change to a deck and having to do it again a few hours later. Least that is my first impression of how I will go about it. Perhaps I’ll settle into a more predefined deck like I thought I would have after a few weeks or months playing depending on current battle rules.
To even start combat all you have to do is log into their site, have some cards, click on the battle. Next, you selected one of two options at this time: practice (no risk of losing ranking points) or ranked (you gain or lose points based on outcome past 100.)
You also get to see your battle log from here. Which has the last couple of matches with options to see battle details (who played what), a replay to watch the match over again and the best option of them all --share battle! Here is me getting my Dead deck murdered by a random person I played –match. I really love the ability this has for making content with including replays in them like this.
It was also fun to see how the different ability you have on cards plays out. Like having two Serpents of the Flame attack each other and trigger retaliate back and forth till one of them is dead. Seeing poison trigger each round to help take down a healer. Having your Pit Orge get enraged every time it takes damage till its one hitting everything left on the screen like a crazy monster. While also being saved by having a shield on a tank or having your support in the back taken out by a monster with snipe. I look forward to discovering the ones I want in my own play styles and trying to build them into a team.
You do use a small amount of RC due to the custom json being created. With over 1k SP I did not even notice the costs. Every time I looked my RC was still at 100% or at worst 99.99%. While smaller amounts will be more limited. I think if you do not go overboard you should be fine. This also might be a way to combat bots who are trying to farm 24/7. Also just adds more “value” for holding SP by being able to play a game like this with no worries if you are a holder in running out on RC.
In a couple of days from now, I hope to see more people of my level around where my rank is. I more than expect the ranking systems to take a few days to start working like even likes. By then it will be trying to just get more than a 50% winning rate to keep progressing. Otherwise, once you dip back below 100 rating you stop losing points. Which makes it rather easy to at least make it to 100 and stop if you choose.
I have my eye on a few cards in fire, undead, and water splinters. Since buffing and nerfing are expected to happen and is only beta so lots of changes are expected. I’m in no rush to invest more than I have outside of just building up a couple of Steem at a time worth here or there every couple of weeks.
For me, I think that is an issue with most blockchain games out there. It’s always having to pay out of pocket for gas, or whatever token. Thankfully you recharge RC over time and once you have some cards you are not being forced to buy more to keep playing. Which makes this game an example of how blockchain games should be and why Steemit should be the home of gaming on the blockchain.
Looking forward to getting crushed tomorrow! Have a great one.
Screenshots were taken and content written by @enjar. Screenshots are from a game called Steem Monsters now called Splinterlands.